Impact Tremors Suggested Cut: Wild Wasteland Another weird card advantage enchantment, Wild Wasteland, gets the axe in favor of a card thatll help drain the table as we make those tokens, Impact Tremors
This is thanks to the sheer volume of draw it provides to mono-green
The bot is obsessed with Travelers Amulet
This higher life total makes games longer, more resilient, and allows for bigger, more dramatic plays to unfold
The interaction between first strike and on-hit effects is honestly not something I can recall many (or any) cards utilizing, and I think its a really cool way to make this work
The summons used in all the decks, but most prominent in the Final Fantasy 10-based Counter Blitz, are reminiscent of the Sagas of Kamigawa: Neon Dynasty, except that they start as enchantment creatures and are sacrificed after three turns